1[preset00]
2fRating=2.000000
3fGammaAdj=1.000000
4fDecay=1.000000
5fVideoEchoZoom=1.000000
6fVideoEchoAlpha=0.000000
7nVideoEchoOrientation=3
8nWaveMode=0
9bAdditiveWaves=0
10bWaveDots=0
11bWaveThick=1
12bModWaveAlphaByVolume=0
13bMaximizeWaveColor=0
14bTexWrap=1
15bDarkenCenter=0
16bRedBlueStereo=0
17bBrighten=0
18bDarken=0
19bSolarize=0
20bInvert=0
21fWaveAlpha=100.000000
22fWaveScale=0.010000
23fWaveSmoothing=0.900000
24fWaveParam=1.000000
25fModWaveAlphaStart=0.710000
26fModWaveAlphaEnd=1.300000
27fWarpAnimSpeed=1.000000
28fWarpScale=1.000000
29fZoomExponent=1.000000
30fShader=0.000000
31zoom=1.000000
32rot=0.000000
33cx=0.500000
34cy=0.500000
35dx=0.000000
36dy=0.000000
37warp=0.001000
38sx=1.000000
39sy=1.000000
40wave_r=0.650000
41wave_g=0.650000
42wave_b=0.650000
43wave_x=0.500000
44wave_y=0.500000
45ob_size=0.006500
46ob_r=0.000000
47ob_g=0.000000
48ob_b=0.000000
49ob_a=0.000000
50ib_size=0.260000
51ib_r=0.250000
52ib_g=0.250000
53ib_b=0.250000
54ib_a=0.000000
55nMotionVectorsX=33.152000
56nMotionVectorsY=28.799997
57mv_dx=0.006000
58mv_dy=0.000000
59mv_l=2.500000
60mv_r=1.000000
61mv_g=1.000000
62mv_b=0.000000
63mv_a=0.000000
64per_frame_1=xx = sin(time*.13)*.5+.5;
65per_frame_2=
66per_frame_3=beat = above(bass*bass_att,3.8)+bnot(xx);
67per_frame_4=//xx = if(beat,0,xx);
68per_frame_5=//x = if(beat,rand(10)*.1,x);
69per_frame_6=//y = if(beat,rand(10)*.1,y);
70per_frame_7=x = if(beat, max(min(rand( 2 )*.2 -.1+x, 1), 0), x);
71per_frame_8=y = if(beat, max(min(rand( 2 )*.2 -.1+y, 1), 0), y);
72per_frame_9=z = (z-beat*.15)*.8+.2;
73per_frame_10=zoom = z;
74per_frame_11=
75per_frame_12=wave_x = x;
76per_frame_13=wave_y = y;
77per_frame_14=wave_mystery = xx*1.7-.5;
78per_frame_15=ob_a = beat;
79per_frame_16=wave_r= sin(time*.197)*.5+.5;
80per_frame_17=wave_g=cos(time*.201)*.5+.5;
81per_frame_18=wave_b=sin(time*.215)*.5+.5;
82per_frame_19=
83per_frame_20=xx=sin(xx*62.82)*.5+.5;
84per_frame_21=wave_r = xx+(1-xx)*wave_r;
85per_frame_22=wave_g = xx+(1-xx)*wave_g;
86per_frame_23=wave_b = xx+(1-xx)*wave_b;
87per_frame_24=//wave_b= wave_g;
88per_frame_25=//rot = .015;
89per_frame_26=monitor = zoom;
90