1[preset00] 2fRating=2.000000 3fGammaAdj=1.000000 4fDecay=1.000000 5fVideoEchoZoom=1.000000 6fVideoEchoAlpha=0.000000 7nVideoEchoOrientation=3 8nWaveMode=0 9bAdditiveWaves=0 10bWaveDots=0 11bWaveThick=1 12bModWaveAlphaByVolume=0 13bMaximizeWaveColor=0 14bTexWrap=1 15bDarkenCenter=0 16bRedBlueStereo=0 17bBrighten=0 18bDarken=0 19bSolarize=0 20bInvert=0 21fWaveAlpha=100.000000 22fWaveScale=0.010000 23fWaveSmoothing=0.900000 24fWaveParam=1.000000 25fModWaveAlphaStart=0.710000 26fModWaveAlphaEnd=1.300000 27fWarpAnimSpeed=1.000000 28fWarpScale=1.000000 29fZoomExponent=1.000000 30fShader=0.000000 31zoom=1.000000 32rot=0.000000 33cx=0.500000 34cy=0.500000 35dx=0.000000 36dy=0.000000 37warp=0.001000 38sx=1.000000 39sy=1.000000 40wave_r=0.650000 41wave_g=0.650000 42wave_b=0.650000 43wave_x=0.500000 44wave_y=0.500000 45ob_size=0.006500 46ob_r=0.000000 47ob_g=0.000000 48ob_b=0.000000 49ob_a=0.000000 50ib_size=0.260000 51ib_r=0.250000 52ib_g=0.250000 53ib_b=0.250000 54ib_a=0.000000 55nMotionVectorsX=33.152000 56nMotionVectorsY=28.799997 57mv_dx=0.006000 58mv_dy=0.000000 59mv_l=2.500000 60mv_r=1.000000 61mv_g=1.000000 62mv_b=0.000000 63mv_a=0.000000 64per_frame_1=xx = sin(time*.13)*.5+.5; 65per_frame_2= 66per_frame_3=beat = above(bass*bass_att,3.8)+bnot(xx); 67per_frame_4=//xx = if(beat,0,xx); 68per_frame_5=//x = if(beat,rand(10)*.1,x); 69per_frame_6=//y = if(beat,rand(10)*.1,y); 70per_frame_7=x = if(beat, max(min(rand( 2 )*.2 -.1+x, 1), 0), x); 71per_frame_8=y = if(beat, max(min(rand( 2 )*.2 -.1+y, 1), 0), y); 72per_frame_9=z = (z-beat*.15)*.8+.2; 73per_frame_10=zoom = z; 74per_frame_11= 75per_frame_12=wave_x = x; 76per_frame_13=wave_y = y; 77per_frame_14=wave_mystery = xx*1.7-.5; 78per_frame_15=ob_a = beat; 79per_frame_16=wave_r= sin(time*.197)*.5+.5; 80per_frame_17=wave_g=cos(time*.201)*.5+.5; 81per_frame_18=wave_b=sin(time*.215)*.5+.5; 82per_frame_19= 83per_frame_20=xx=sin(xx*62.82)*.5+.5; 84per_frame_21=wave_r = xx+(1-xx)*wave_r; 85per_frame_22=wave_g = xx+(1-xx)*wave_g; 86per_frame_23=wave_b = xx+(1-xx)*wave_b; 87per_frame_24=//wave_b= wave_g; 88per_frame_25=//rot = .015; 89per_frame_26=monitor = zoom; 90